 

//------------------------------------------------------------------
//-----------当前代码为自动生成.-----请勿修改-----------------------
//------------------------------------------------------------------ 

using System;
using System.Linq;
using System.Collections;
using System.Collections.Generic;
//using System.IO;
using System.Text;
//using CSUtils.CS;
using CSUtils;
using UI00;
using CSUtils.WeProtoCore;

namespace AutoCodeUI {
	public class RegisterUI_UI01_Night {
		#if UNITY_EDITOR || UNITY_ANDROID ||UNITY_IOS
		[UnityEngine.RuntimeInitializeOnLoadMethod(UnityEngine.RuntimeInitializeLoadType.BeforeSceneLoad)]
		#endif
		public static void RegisterUIType() {




			UIManage.RegisterUI(new UIRegisterData( "UI01.UI_Economics", new []{"UI01.UI_Economics","UI_Economics"}, delegate{ return new UI01.UI_Economics(); }));





		}
	}
}
